![]() If you have a high performance server you may find it extremely useful to increase this to 10000 or more.If you see it drop too much, your loadbalanceframebudget arg is set too high. You can also see your server's average fps with serverstatus.Don't worry about the second "average" cycle rate.If it does, then it's time to raise the loadbalancerframebudget again. CHECK DAILY to make sure the cycle rate has not fallen below 1.0. In console, use the command "serverstatus" and make sure your load balancer cycle rate is always above 1.0, especially once your server becomes populated server and has many structures.It is good idea to increase this, testing it in increments however it does require a server restart to take effect.It is not dangerous to your save state, however may provide variable results, or even no result at all. Increase this number if you have high server FPS but slowupdate cycle rates.īelow is how you might improve performance using this command. Sets how many resources the Loadbalancer can use per frame. ![]() Mutes the given player for the given amount of time. Sets whether the server displays death messages. Sets whether the server displays connection/disconnection messages. Lower values mean players will be muted sooner. How long a structure must be both unclaimed and unmodified, before it begins to decay. If you give two, it will be a range between those two values. If you give one value, the damage is set to that value. How much damage will be done when a structure decays. Low values may have a performance impact. How often a structure will be damaged by decay. Adjusting either higher or lower seems to only have negative results both ways. Decrease this if you notice lag when players are connecting. Increase this if players take too long to download the structures on your server. This is a throttle on how many packets the initial structure sync will use per frame. Setting this too high may induce excessive lag on a highly populated server which has many structures.The categories are:Ġ = Structures (default=50,000), 1 = Machines (default=200), 2 = Plants (default=25) ![]() Sets the build limit for structures - basically how many polygons a building can be in a single cell. Turn creative mode on and off (free build). Sets the time in seconds a full ownership stake will take to deauthorise. The is how much the spawn time increases upon death The parameter is how quickly spawn times fall back down to 10 seconds. Drop backpack, and use infamy (playerlootmode 2).Sets the player loot mode for the server. By default this is the same location as the executable. Sets where the save file for the server will go. The value is the number of seconds, from when the save was created to when you will wipe. Sets the server wipe schedule, as displayed in the server browser, in seconds. ![]() Sets how often the server should backup its autosave Use for creating navmeshes for custom maps.ĬVARS Networking Save Management Command NOTE THAT THIS INCLUDES ANY WORKSHOP MOD!!! You can not use this if you use any workshop mods (loadmod 12345)Īttempts to bake out a navmesh for the current level. Use this command to speed up connection times and reduce memory usage, if you aren't using any in-built assets in your map. Tells the server to not load the shared environment.
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